by using a second UV channel we were able to drive most of the parameter to modify the hair inside of unreal engine. See the next image for more details
demonstration of subsurface scattering support. For more details see the next Image.
Made for JunkHero - From Kabukicho to Another World by CandyValleyNetwork
Back in 5.0 the epic hair shader model was broken especially for solid models. So we used as a workaround this shader which use material attributes and mixing the relevant shading models together.
Character 3D Models by Valentin Ebel
https://www.artstation.com/voxink
Character 3d Models by Petar Yankov https://www.artstation.com/petar_yankov