[Tech]Brick Wall

Shader Showcase - It use Custom Primitiv Data which than gets set in a blueprint for better access.

Because of the Custom Primitiv Data we can batch materials and meshes even if we editing the material instance. This saves us as a result a lot of performance.

Blender Pipeline Showcase - the Geo Node Setup gives a lot of art direction how the endresult may could look like.

too offset the growth of the moss layer of the brick I use the vertex color which than drives how fast the growth should happen

too offset the growth of the moss layer of the brick I use the vertex color which than drives how fast the growth should happen

Some tileset example achieved with the geo node setup in blender

Some tileset example achieved with the geo node setup in blender

Done for JunkHero - From Kabukicho to Another World by CandyValleyNetwork

We had a big Area which we needed old brick ruine walls. For saving some time I build a pipeline to produce tiles faster. Thanks to nanite we were able to skip most baking process.