Shader Showcase - It use Custom Primitiv Data which than gets set in a blueprint for better access.
Because of the Custom Primitiv Data we can batch materials and meshes even if we editing the material instance. This saves us as a result a lot of performance.
Blender Pipeline Showcase - the Geo Node Setup gives a lot of art direction how the endresult may could look like.
Done for JunkHero - From Kabukicho to Another World by CandyValleyNetwork
We had a big Area which we needed old brick ruine walls. For saving some time I build a pipeline to produce tiles faster. Thanks to nanite we were able to skip most baking process.